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維基百科,自由的百科全書
小小煉獄
  • Little Inferno
File:Little inferno title.jpg
類型解謎遊戲
平台
開發商明日公司英語Tomorrow Corporation
發行商
  • 明日公司
  • Experimental Gameplay Group (iOS)
製作人凱爾·加布勒
設計師
  • 凱爾·加布勒
  • 凱爾·格雷
編劇凱爾·格雷
程式艾倫·布洛姆奎斯特
美術
  • 凱爾·加布勒
  • 凱爾·格雷
音樂凱爾·加布勒
模式單人遊戲
發行日Wii U
  • 北美:2012年11月18日
  • PAL:2012年11月30日
Microsoft Windows
  • 全球:2012年11月19日
iOS
  • 全球:2013年1月30日
OS X
  • 全球:2013年4月10日
Linux
  • 全球:2013年5月23日
Android
  • 全球:2013年12月3日
Nintendo Switch
  • 北美:2017年3月16日
  • PAL:2017年3月23日

《小小煉獄》(英語:Little Inferno,又譯「小小地獄」或「小小地獄之火」)是由美國獨立遊戲開發商明日公司英語Tomorrow Corporation開發的解謎遊戲。於2012年11月18日(北美)和2012年11月30日(歐洲和大洋洲)在Wii U平台發售。WindowsiOSOS XLinuxAndroid版於2013年相繼發售。Nintendo Switch版分別於2017年3月16日(北美)和2017年3月23日(歐洲和大洋洲)發售[1]

《小小煉獄》設定在一座磚砌壁爐前,玩家可以將玩具、玩偶、電子裝置等各色物品投入其中並點燃。大部分物品具有獨特的屬性,遊戲鼓勵玩家將各種物品組合燃燒,以觀察它們在火焰中的反應。因其傳統的遊戲目標極少且沒有失敗條件,《小小煉獄》被歸類為沙盒遊戲。開發者設計該遊戲是為了諷刺花費大量時間去完成無回報任務的類似主題遊戲[2]

《小小煉獄》一經推出便引發了廣泛的反響。一些評論家稱讚其獨特的遊戲概念和諷刺敘事,亦有評價認為遊戲的玩法過於簡單。

玩法

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File:Little inferno screenshot.jpg
《小小煉獄》的主要內容是點燃壁爐中的物品,燃燒的灰燼中會出現金幣,可用來購買更多物品繼續焚燒

《小小煉獄》是以第一人稱視角為主的沙盒式解謎遊戲。玩家扮演一個大部分時間都不可見的小角色,他擁有虛構的「小小煉獄妙趣火爐」,通過焚燒玩具、電器等各色物品以取暖。遊戲世界的氣溫似乎在無休止地下降,生火取暖很有必要[3]。物品燒毀後會出現金幣,可以在郵購目錄中購買更多用來焚燒的物品。玩家需要通過燒掉新物品、解鎖新目錄、拓展更多更昂貴物品的選擇範圍來推動劇情的發展。遊戲沒有計分系統,也沒有任何懲罰機制或時間限制,玩家可以自由嘗試燃燒任意組合的物品[4]。遊戲通過拖放介面來放置並點燃物品,電腦版使用滑鼠操作;Wii U版則通過Wii遙控器的指向功能或Wii U控制器觸控式螢幕操作,亦支援「Off-TV Play英語Off-TV Play[5]

遊戲中的許多商品具有特殊的屬性,可以影響壁爐中的其他物品。舉例來說,像乾冰之類的冷凍物品可以凍結其他物品,使之變得易碎,而具有強大引力的物品可以移動或吸引其他所有的物品。許多物品在點燃後會被啟用、爆炸或是改變火焰的外觀。所有物品在化為灰燼後自動消失。

《小小煉獄》為玩家提供了許多遊戲目標。玩家在同時燒毀兩個或三個特定物品後會觸發「組合」(Combos)。在遊戲中可以看到全部99種組合的列表,組合的名稱暗示了所需物品之間的關係,玩家需要找出正確的物品並將其焚燒。達成新組合後可以獲得縮減物品運送時間的郵票以及少量獎金。

劇情

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《小小煉獄》的故事主要是通過各種非玩家角色的來信敘述的[5]。遊戲的背景位於一座名為「火鎮」(Burnington)的城市當中,那裡常年冰天雪地。明日公司(Tomorrow Corporation,現實中遊戲開發商的名稱)是一家總部位於市郊的公司,其產品名為「小小煉獄妙趣火爐」(Little Inferno Entertainment Fireplace),廣告中稱其是在寒冷天氣中保持溫暖的方式[3]

沒有名字的玩家角色大部分時間都會收到小女孩糖珠兒(Sugar Plumps,民間又譯「糖果結」)的來信,原來她是玩家的鄰居,有自己的小小煉獄妙趣火爐。她容易激動、非常活潑,還有點瘋瘋癲癲的,但隨著角色的發展,她變得越來越愛玩火,令人有些不安。

「越過根根煙囪,守望整座城市」的氣象觀測員(The Weather Man)坐著熱氣球,在遊戲的過程中持續播送沉悶的天氣狀況,並報告了他看見的幾次重要事件。

糖珠兒在與玩家角色來往之初會要求玩家寄給她一些物品,通過一個簡單的拖放介面即可傳送。之後她也會送來一些禮物(防火的裝飾窗簾和一些要燒掉的雜項物品)。

後來糖珠兒的房子被燒毀了,顯然她是故意縱火燒了自己的房子。此後不久,玩家角色持續收到一位和糖珠兒很像的無名角色來信。這個神秘人最後跟玩家角色說,是時候通過燒掉遊戲中送給糖珠兒的4件物品來燒毀自己的房子並離開了。當角色燒掉這四件物品(螢火蟲、磁鐵、玩具殺蟲劑和太陽鏡)時,房子開始晃動,物品噴出火焰,彈出了一個名為「錯誤」的新組合。顯示金幣和郵票的計數器破裂,將金幣和郵票噴出,最後房子爆炸了,玩家角色飛出了房子。

遊戲此時進入了橫版冒險的畫面,玩家角色(第一次出現形象)可以在火城內走動,與某些人交談,包括負責運送玩家角色訂購的物品的郵遞員。他交給玩家一封信,信中說糖珠兒在她的房子被燒毀後逃了出來,現在在某個沙灘上。

玩家最終來到了製造小小煉獄妙趣火爐的明日公司大門口,並見到了此前同樣在給玩家寄信的CEO南茜小姐(Miss Nancy)。南茜小姐透露稱她一直在計劃乘坐火箭逃離這個終將毀滅的城市和世界,之後便如其所言離開了。如果玩家角色此前保留了一件特定物品,可以選擇讓她給玩家角色一個擁抱。

離開明日公司後,玩家角色遇到了坐著熱氣球的天氣預報員,他提出要帶玩家角色離開城市。遊戲於兩人飛翔在冰凍荒原上的場景中結束,太陽終於照在了他們身上。

開發

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Little Inferno is the first game developed by Tomorrow Corporation, an independent game developer founded in 2010[6] consisting of three people: Kyle Gray, Kyle Gabler, and Allan Blomquist. Gray previously worked on Henry Hatsworth in the Puzzling Adventure, while Gabler and Blomquist worked on World of Goo. Gabler stated that Little Inferno was inspired by The Yule Log, a television program that consists of a 17-second loop of a burning log. The team had mused that the program was like "a super boring game that some awful company will totally make for the Wii or smartphones," which then inspired the proposal that "WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?"[7] One of the goals in designing Little Inferno was to make the game "unpredictable" in order to distinguish it from existing games in which the player might easily determine the direction of the gameplay. Gabler remarked "I want to be taken on a ride, and not know where I'm going. I want game designers to respect me enough to NOT let me know exactly what's going on. Give me hints. Let me NOT know. Let me figure it out. Totally change the game out from under me."[8]

《小小煉獄》是2010年成立的獨立遊戲開發商明日公司英語Tomorrow Corporation的首部作品[6],該公司由凱爾·格雷(Kyle Gray)、凱爾·加布勒(Kyle Gabler)和艾倫·布洛姆奎斯特(Allan Blomquist)三人組成。格雷曾參與過《亨利海茨沃斯大冒險英語Henry Hatsworth in the Puzzling Adventure》的製作,加布勒和布洛姆奎斯特則參與過《粘粘世界》的製作。加布勒表示《小小煉獄》的靈感來自於電視節目聖誕節原木英語Yule Log (TV program)》,節目的內容是一段燃燒原木的17秒片段的迴圈。

Little Inferno was first announced to be in development in August 2010.[9] Few details were given about the game until June 2012, when development was nearly complete.[10] Tomorrow Corporation received help from volunteer fan translators to make the game available in the English, French, German, Dutch, and Spanish languages.[7] Nintendo assisted in localizing the title into Japanese.[11]

Little Inferno was a launch game for the Wii U console in North America, Europe, and Australia. The North American version was released November 18, 2012, and the European and Australian versions were released later on November 30. Nintendo later published Little Infernoリトル インフェルノ,Ritoru inferuno) in Japan on April 2, 2015, originally as a Wii U exclusive.[11]

The Windows version was also released on November 18. Mac OS X and Linux versions were released in 2013 on April 15 and May 23, respectively.

The iOS version was released to the App Store on February 1, 2013.

The Android version was released to Google Play on December 3, 2013. Little Inferno was also part of the Humble Bundle: PC and Android 8, which was launched on December 17, 2013.

The game was released for the Nintendo Switch during its launch period. It was released on March 16, 2017 in North America,[12] and on March 23, 2017 in the PAL region. It was later released for the platform on June 1, 2017 in Japan, courtesy of publisher Flyhigh Works.

音樂

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Kyle Gabler composed the soundtrack for Little Inferno. Unlike World of Goo, whose musical themes were recycled from previous projects,[7] Gabler wrote Little Inferno's score from scratch, using the works of John Williams, Danny Elfman, and Vangelis for inspiration, which have "strong melodic themes and instantly identifiable orchestration." Gabler used REAPER to compose all the game's music, with some synthesized instruments used from a personal collection of SoundFont2 files.[13]

Knowing that Little Inferno is a "difficult game to describe", one of the songs, "Little Inferno, Just For Me," was written to describe the game's premise in the form of a jingle. The jingle is used in-game in a fictional advertisement for the Little Inferno Entertainment Fireplace, which itself is featured in promotional trailers for the title. Travis Hill, illustrator and friend of Kyle Gray, voiced the narrator featured in the song.[13]

Shortly after the game's release, Gabler released the soundtrack for free on Tomorrow Corporation's official website.[14]

Little Inferno Original Soundtrack
曲序曲目時長
1.Little Inferno Titles1:18
2.Miss Nancy Welcomes You1:04
3.Your New Friend Sugar Plumps0:32
4.Reporting From the Weather Balloon2:39
5.Just Like You0:37
6.8 Bit Inferno0:09
7.Something to Tell You1:26
8.Inferno Beta0:16
9.Cardboard Sword0:06
10.Up Up Up the Chimney1:08
11.Incident on the Other Side of the Wall0:48
12.Transhumanist Connects0:19
13.Ooo It's so Bright0:56
14.The City3:03
15.Gate Operator, Open the Gates!1:07
16.Productivity Tengo0:56
17.Miss Nancy Remembers1:10
18.The City Limits1:34
19.Breaking Weather Report1:01
20.Over the Smokestacks, Over the City1:17
21.Little Inferno, Just For Me1:26
22.Tomorrow Corporation, the Future is Tomorrow!0:04

評價

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Little Inferno received mixed reviews. Metacritic reports aggregate scores for the PC, Wii U and Nintendo Switch versions as 68/100 (based on 17 reviews), 79/100 (based on 22 reviews), and 71/100 (based on 13 reviews), respectively.[16][15][18]

Stephen Totilo of Kotaku praised the game, saying "The test I want a good game to pass is simple: I want it to stick with me. I want it to seep into my thoughts days after I played it. Little Inferno is simple. It's somehow both quaint and bold. It lingers. It burns brightly. It burns well."[32] Tyler Ohlew of Nintendo World Report regarded Little Inferno as "something entirely new" that "requires you to come at it with an imagination, and the ability to experiment." Ohlew awarded the game 9 out of 10, feeling that its lack of a traditional structure doesn't stop the game from being fun and stating it "is terrific the way it is, and doesn't need to conform just to fit inside a box."[5]

Many reviewers of both the PC and Wii U versions thought the game was overpriced for the gameplay it offered,[30] which was regarded by some as repetitive and simple.[19][25][26] Some particular gameplay aspects were criticized, particularly the waiting time imposed on the player between purchasing an object and then receiving it, which ranges between a few seconds to a couple of minutes in real time.[19][21][25][28][30] Garrett Martin of Joystiq regarded the controversial gameplay elements as intentional commentary, noting "even though it willfully and intentionally wastes your time, it's not a waste of time itself. The creepy atmosphere, the single-minded focus on extremely minimal actions, and the mocking self-awareness all contribute to a deft statement on games and how we play them."[27] Edge also acknowledged the satire but stated "there's a joke being played... and we're not quite sure who's the butt of it."[19]

Anthony Gallegos of IGN was particularly critical of the game and gave the PC version 5 out of 10. Gallegos regarded the game's story as "vague" and the puzzles as "uninspired," commenting that the "vast majority of [the Combo puzzles] are too obvious and the ones that use clever word play and require experimentation are too few." Gallegos criticized several game mechanics he believed were "unnecessary constraints", such as requiring money to obtain new objects and the limited space given for recently purchased objects. He ultimately felt that "Little Inferno's few great ideas fall apart like so much ash."[25] Lucas M. Thomas of IGN, who scored the Wii U version 6.5 out of 10, expressed that the game is hard to recommend and players who enjoyed World of Goo are likely to be disappointed.[26] Official Nintendo Magazine scored the Wii U version 66% but regarded the game as the fourth best Wii U game exclusive to the Nintendo eShop.[33]

Little Inferno was nominated for the Seumas McNally grand prize, Technical Excellence, and the Nuovo Award and received two Honorable Mentions at the Independent Games Festival.[34]

參見

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參考文獻

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  1. ^ World of Goo, Little Inferno, Human Resource Machine out in Europe next week. Nintendo Everything. [2017-03-16]. 
  2. ^ Pickard, James. Disassembling Little Inferno: An interview with Tomorrow Corporation. BeefJack. December 13, 2012 [December 30, 2012]. (原始內容存檔於December 5, 2014). 
  3. ^ 3.0 3.1 Tomorrow Corporation. Little Inferno. Microsoft Windows. 2012-11-18. 小小煉獄廣告 (英語). 小孩: 但我以為玩火是很危險的!旁白:你說得沒錯!但是從你家的煙囪向上,一直到高高的天上……雪已經下了好多年,而我們不知道原因。我們的世界變得越來越冷,但不需要緊張。只需要依偎在火爐邊,焚燒你所有的玩具,烤得暖烘烘的。(Child: But I thought playing with fire was dangerous. Narrator: Well, you're right. But up out of your chimney, way up in the sky, it's been snowing for years and we just don't know why. Our world is getting colder, but there's no need for alarm. Just sit by your fire, burn all of your toys, and stay warm. 
  4. ^ Tomorrow Corporation. Little Inferno. Microsoft Windows. 2012-11-18 (英語). 南茜小姐:你的小小煉獄和其他遊戲截然不同……在這個遊戲中,既沒有評分,也不會計時。只需要生一團溫暖的爐火……並依偎在這個高畫質娛樂產品旁邊,烤得暖烘烘的!(Miss Nancy: Your Little Inferno is not like other games… There are no points. There is no score. You are not being timed. Just make a nice fire… …and stay warm in the glow of your high definition entertainment product! 
  5. ^ 5.0 5.1 5.2 5.3 Ohlew, Tyler. Little Inferno Review. Nintendo World Report. November 22, 2012 [November 28, 2012]. 
  6. ^ 6.0 6.1 Gray, Kyle. Who are you, Tomorrow?. Tomorrow Corporation. July 20, 2012 [January 3, 2013]. 
  7. ^ 7.0 7.1 7.2 Malina, Tom. Little Inferno Interview with Tomorrow Corporation. Nintendo World Report. November 17, 2012. 
  8. ^ Evans, Chris. Interview With Two Kyle's On Little Inferno and Tomorrow Corporation. The Reticule. July 31, 2012 [January 3, 2013]. 
  9. ^ Gabler, Kyle. New Game and Other Shocking Updates. Tomorrow Corporation. August 9, 2010 [January 3, 2013]. 
  10. ^ Gabler, Kyle. Building Little Inferno. Tomorrow Corporation. June 28, 2012 [January 10, 2013]. 
  11. ^ 11.0 11.1 Gray, Kyle. Konichiwa, Japan!. Tomorrow Corporation. 6 April 2016 [27 February 2017]. 
  12. ^ Tomorrow Corporation : We Have a Switch Release Date...!. March 14, 2017 [March 15, 2017]. 
  13. ^ 13.0 13.1 Gabler, Kyle. Tomorrow Corporation : Little Inferno Soundtrack. Tomorrow Corporation. December 13, 2012 [December 30, 2012]. 
  14. ^ Green, Andy. Little Inferno Soundtrack Available To Download For Free. NintendoLife. December 16, 2012 [January 3, 2013]. 
  15. ^ 15.0 15.1 Little Inferno for Wii U Reviews. Metacritic. CBS Interactive. [January 4, 2013]. 
  16. ^ 16.0 16.1 Little Inferno for PC Reviews. Metacritic. CBS Interactive. [January 7, 2013]. 
  17. ^ Little Inferno for iPhone/iPad Reviews. Metacritic. CBS Interactive. [December 6, 2018]. 
  18. ^ 18.0 18.1 Little Inferno for Switch Reviews. Metacritic. CBS Interactive. [December 6, 2018]. 
  19. ^ 19.0 19.1 19.2 19.3 Little Inferno review. Edge. November 27, 2012 [December 8, 2012]. 
  20. ^ Donlan, Christian. Little Inferno review. Eurogamer. November 27, 2012. 
  21. ^ 21.0 21.1 Reiner, Andrew. The Emotional Flame - Little Inferno - Wii U. Game Informer. December 6, 2012 [December 8, 2012]. 
  22. ^ Meunier, Nathan. Little Inferno Review. GameSpot. January 11, 2013 [January 13, 2012]. 
  23. ^ Cooper, Hollander. Little Inferno Review. GamesRadar. November 26, 2012 [December 8, 2012]. 
  24. ^ Faciane, Alex. Review: Little Inferno is a beautiful masterpiece that everyone should try. GameZone. December 2, 2012 [January 8, 2013]. 
  25. ^ 25.0 25.1 25.2 25.3 Gallegos, Anthony. Little Inferno PC Review. IGN. November 26, 2012 [November 28, 2012]. 
  26. ^ 26.0 26.1 26.2 Thomas, Lucas. The Wii U eShop Launch Guide. IGN. November 26, 2012 [November 28, 2012]. 
  27. ^ 27.0 27.1 Martin, Garrett. Little Inferno review: Burn it all?. Joystiq. November 21, 2012 [January 7, 2013]. 
  28. ^ 28.0 28.1 Scullion, Chris. Little Inferno (Wii U eShop) review. Nintendo Gamer. December 3, 2012 [January 7, 2013]. (原始內容存檔於December 8, 2012). 
  29. ^ Sleeper, Morgan. Little Inferno (Wii U eShop) Review. NintendoLife. November 26, 2012 [December 8, 2012]. 
  30. ^ 30.0 30.1 30.2 Castle, Matthew. Little Inferno review. Official Nintendo Magazine. January 3, 2013 [January 4, 2013]. 
  31. ^ Campbell, Nissa. 'Little Inferno' for iPad Review – Burning Up the Hours. TouchArcade. February 6, 2013 [December 6, 2018]. 
  32. ^ Totilo, Stephen. Little Inferno: The Kotaku Review. Kotaku. November 27, 2012 [January 8, 2013]. 
  33. ^ East, Thomas. Best Wii U eShop games. Official Nintendo Magazine. December 6, 2012 [January 8, 2013]. 
  34. ^ 2013 Independent Games Festival Announces Main Competition Finalists. Independent Games Festival. January 7, 2013 [January 7, 2013]. 

外部連結

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