User:Buernia/坑

小小炼狱 | |
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File:Little inferno title.jpg | |
类型 | 解谜游戏 |
平台 | |
开发商 | 明日公司 |
发行商 |
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制作人 | 凯尔·加布勒 |
设计师 |
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编剧 | 凯尔·格雷 |
程序 | 艾伦·布洛姆奎斯特 |
美术 |
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音乐 | 凯尔·加布勒 |
模式 | 单人游戏 |
发行日 | Wii U
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《小小炼狱》(英語:Little Inferno,又译“小小地狱”或“小小地狱之火”)是由美国独立游戏开发商明日公司开发的解谜游戏。于2012年11月18日(北美)和2012年11月30日(欧洲和大洋洲)在Wii U平台发售。Windows、iOS、OS X、Linux和Android版于2013年相继发售。Nintendo Switch版分别于2017年3月16日(北美)和2017年3月23日(欧洲和大洋洲)发售[1]。
《小小炼狱》设定在一座砖砌壁炉前,玩家可以将玩具、玩偶、电子设备等各色物品投入其中并点燃。大部分物品具有独特的属性,游戏鼓励玩家将各种物品组合燃烧,以观察它们在火焰中的反应。因其传统的游戏目标极少且没有失败条件,《小小炼狱》被归类为沙盒游戏。开发者设计该游戏是为了讽刺花费大量时间去完成无回报任务的类似主题游戏[2]。
《小小炼狱》一经推出便引发了广泛的反响。一些评论家称赞其独特的游戏概念和讽刺叙事,亦有评价认为游戏的玩法过于简单。
玩法
[编辑]《小小炼狱》是以第一人称视角为主的沙盒式解谜游戏。玩家扮演一个大部分时间都不可见的小角色,他拥有虚构的“小小炼狱妙趣火炉”,通过焚烧玩具、电器等各色物品以取暖。游戏世界的气温似乎在无休止地下降,生火取暖很有必要[3]。物品烧毁后会出现金币,可以在邮购目录中购买更多用来焚烧的物品。玩家需要通过烧掉新物品、解锁新目录、拓展更多更昂贵物品的选择范围来推动剧情的发展。游戏没有计分系统,也没有任何惩罚机制或时间限制,玩家可以自由尝试燃烧任意组合的物品[4]。游戏通过拖放界面来放置并点燃物品,电脑版使用鼠标操作;Wii U版则通过Wii遥控器的指向功能或Wii U控制器的触摸屏操作,亦支持“Off-TV Play”[5]。
游戏中的许多商品具有特殊的属性,可以影响壁炉中的其他物品。举例来说,像干冰之类的冷冻物品可以冻结其他物品,使之变得易碎,而具有强大引力的物品可以移动或吸引其他所有的物品。许多物品在点燃后会被激活、爆炸或是改变火焰的外观。所有物品在化为灰烬后自动消失。
《小小炼狱》为玩家提供了许多游戏目标。玩家在同时烧毁两个或三个特定物品后会触发“组合”(Combos)。在游戏中可以看到全部99种组合的列表,组合的名称暗示了所需物品之间的关系,玩家需要找出正确的物品并将其焚烧。达成新组合后可以获得缩减物品运送时间的邮票以及少量奖金。
剧情
[编辑]《小小炼狱》的故事主要是通过各种非玩家角色的来信叙述的[5]。游戏的背景位于一座名为“火镇”(Burnington)的城市当中,那里常年冰天雪地。明日公司(Tomorrow Corporation,现实中游戏开发商的名称)是一家总部位于市郊的公司,其产品名为“小小炼狱妙趣火炉”(Little Inferno Entertainment Fireplace),广告中称其是在寒冷天气中保持温暖的方式[3]。
没有名字的玩家角色大部分时间都会收到小女孩糖珠儿(Sugar Plumps,民间又译“糖果结”)的来信,原来她是玩家的邻居,有自己的小小炼狱妙趣火炉。她容易激动、非常活泼,还有点疯疯癫癫的,但随着角色的发展,她变得越来越爱玩火,令人有些不安。
“越过根根烟囱,守望整座城市”的气象观测员(The Weather Man)坐着热气球,在游戏的过程中持续播送沉闷的天气状况,并报告了他看见的几次重要事件。
糖珠儿在与玩家角色来往之初会要求玩家寄给她一些物品,通过一个简单的拖放界面即可发送。之后她也会送来一些礼物(防火的装饰窗帘和一些要烧掉的杂项物品)。
后来糖珠儿的房子被烧毁了,显然她是故意纵火烧了自己的房子。此后不久,玩家角色持续收到一位和糖珠儿很像的无名角色来信。这个神秘人最后跟玩家角色说,是时候通过烧掉游戏中送给糖珠儿的4件物品来烧毁自己的房子并离开了。当角色烧掉这四件物品(萤火虫、磁铁、玩具杀虫剂和太阳镜)时,房子开始晃动,物品喷出火焰,弹出了一个名为“错误”的新组合。显示金币和邮票的计数器破裂,将金币和邮票喷出,最后房子爆炸了,玩家角色飞出了房子。
游戏此时进入了横版冒险的画面,玩家角色(第一次出现形象)可以在火城内走动,与某些人交谈,包括负责运送玩家角色订购的物品的邮递员。他交给玩家一封信,信中说糖珠儿在她的房子被烧毁后逃了出来,现在在某个沙滩上。
玩家最终来到了制造小小炼狱妙趣火炉的明日公司大门口,并见到了此前同样在给玩家寄信的CEO南茜小姐(Miss Nancy)。南茜小姐透露称她一直在计划乘坐火箭逃离这个终将毁灭的城市和世界,之后便如其所言离开了。如果玩家角色此前保留了一件特定物品,可以选择让她给玩家角色一个拥抱。
离开明日公司后,玩家角色遇到了坐着热气球的天气预报员,他提出要带玩家角色离开城市。游戏于两人飞翔在冰冻荒原上的场景中结束,太阳终于照在了他们身上。
开发
[编辑]Little Inferno is the first game developed by Tomorrow Corporation, an independent game developer founded in 2010[6] consisting of three people: Kyle Gray, Kyle Gabler, and Allan Blomquist. Gray previously worked on Henry Hatsworth in the Puzzling Adventure, while Gabler and Blomquist worked on World of Goo. Gabler stated that Little Inferno was inspired by The Yule Log, a television program that consists of a 17-second loop of a burning log. The team had mused that the program was like "a super boring game that some awful company will totally make for the Wii or smartphones," which then inspired the proposal that "WE could be that awful company! But I wonder if we can start with an exceptionally underwhelming premise, but then actually make the game really really surprisingly good?"[7] One of the goals in designing Little Inferno was to make the game "unpredictable" in order to distinguish it from existing games in which the player might easily determine the direction of the gameplay. Gabler remarked "I want to be taken on a ride, and not know where I'm going. I want game designers to respect me enough to NOT let me know exactly what's going on. Give me hints. Let me NOT know. Let me figure it out. Totally change the game out from under me."[8]
《小小炼狱》是2010年成立的独立游戏开发商明日公司的首部作品[6],该公司由凯尔·格雷(Kyle Gray)、凯尔·加布勒(Kyle Gabler)和艾伦·布洛姆奎斯特(Allan Blomquist)三人组成。格雷曾参与过《亨利海茨沃斯大冒险》的制作,加布勒和布洛姆奎斯特则参与过《粘粘世界》的制作。加布勒表示《小小炼狱》的灵感来自于电视节目《圣诞节原木》,节目的内容是一段燃烧原木的17秒片段的循环。
Little Inferno was first announced to be in development in August 2010.[9] Few details were given about the game until June 2012, when development was nearly complete.[10] Tomorrow Corporation received help from volunteer fan translators to make the game available in the English, French, German, Dutch, and Spanish languages.[7] Nintendo assisted in localizing the title into Japanese.[11]
Little Inferno was a launch game for the Wii U console in North America, Europe, and Australia. The North American version was released November 18, 2012, and the European and Australian versions were released later on November 30. Nintendo later published Little Inferno(リトル インフェルノ,Ritoru inferuno) in Japan on April 2, 2015, originally as a Wii U exclusive.[11]
The Windows version was also released on November 18. Mac OS X and Linux versions were released in 2013 on April 15 and May 23, respectively.
The iOS version was released to the App Store on February 1, 2013.
The Android version was released to Google Play on December 3, 2013. Little Inferno was also part of the Humble Bundle: PC and Android 8, which was launched on December 17, 2013.
The game was released for the Nintendo Switch during its launch period. It was released on March 16, 2017 in North America,[12] and on March 23, 2017 in the PAL region. It was later released for the platform on June 1, 2017 in Japan, courtesy of publisher Flyhigh Works.
音乐
[编辑]Kyle Gabler composed the soundtrack for Little Inferno. Unlike World of Goo, whose musical themes were recycled from previous projects,[7] Gabler wrote Little Inferno's score from scratch, using the works of John Williams, Danny Elfman, and Vangelis for inspiration, which have "strong melodic themes and instantly identifiable orchestration." Gabler used REAPER to compose all the game's music, with some synthesized instruments used from a personal collection of SoundFont2 files.[13]
Knowing that Little Inferno is a "difficult game to describe", one of the songs, "Little Inferno, Just For Me," was written to describe the game's premise in the form of a jingle. The jingle is used in-game in a fictional advertisement for the Little Inferno Entertainment Fireplace, which itself is featured in promotional trailers for the title. Travis Hill, illustrator and friend of Kyle Gray, voiced the narrator featured in the song.[13]
Shortly after the game's release, Gabler released the soundtrack for free on Tomorrow Corporation's official website.[14]
Little Inferno Original Soundtrack | ||
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曲序 | 曲目 | 时长 |
1. | Little Inferno Titles | 1:18 |
2. | Miss Nancy Welcomes You | 1:04 |
3. | Your New Friend Sugar Plumps | 0:32 |
4. | Reporting From the Weather Balloon | 2:39 |
5. | Just Like You | 0:37 |
6. | 8 Bit Inferno | 0:09 |
7. | Something to Tell You | 1:26 |
8. | Inferno Beta | 0:16 |
9. | Cardboard Sword | 0:06 |
10. | Up Up Up the Chimney | 1:08 |
11. | Incident on the Other Side of the Wall | 0:48 |
12. | Transhumanist Connects | 0:19 |
13. | Ooo It's so Bright | 0:56 |
14. | The City | 3:03 |
15. | Gate Operator, Open the Gates! | 1:07 |
16. | Productivity Tengo | 0:56 |
17. | Miss Nancy Remembers | 1:10 |
18. | The City Limits | 1:34 |
19. | Breaking Weather Report | 1:01 |
20. | Over the Smokestacks, Over the City | 1:17 |
21. | Little Inferno, Just For Me | 1:26 |
22. | Tomorrow Corporation, the Future is Tomorrow! | 0:04 |
评价
[编辑]汇总媒体 | 得分 |
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Metacritic | WIIU: 79/100[15] PC: 68/100[16] iOS: 82/100[17] NS: 71/100[18] |
媒体 | 得分 |
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Edge | PC: 6/10[19] |
Eurogamer | PC: 8/10[20] |
Game Informer | WIIU: 8.5/10[21] |
GamesRadar+ | PC: ![]() ![]() ![]() ![]() ![]() |
GameSpot | WIIU: 7.0/10[22] |
GameZone | WIIU: 9.5/10[24] |
IGN | PC: 5.0/10[25] WIIU: 6.5/10[26] |
Joystiq | WIIU: ![]() ![]() ![]() ![]() ![]() |
NGamer | WIIU: 80/100[28] |
Nintendo Life | WIIU: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
任天堂世界报道 | WIIU: 9/10[5] |
官方任天堂杂志 | WIIU: 66%[30] |
TouchArcade | iOS: ![]() ![]() ![]() ![]() ![]() |
Little Inferno received mixed reviews. Metacritic reports aggregate scores for the PC, Wii U and Nintendo Switch versions as 68/100 (based on 17 reviews), 79/100 (based on 22 reviews), and 71/100 (based on 13 reviews), respectively.[16][15][18]
Stephen Totilo of Kotaku praised the game, saying "The test I want a good game to pass is simple: I want it to stick with me. I want it to seep into my thoughts days after I played it. Little Inferno is simple. It's somehow both quaint and bold. It lingers. It burns brightly. It burns well."[32] Tyler Ohlew of Nintendo World Report regarded Little Inferno as "something entirely new" that "requires you to come at it with an imagination, and the ability to experiment." Ohlew awarded the game 9 out of 10, feeling that its lack of a traditional structure doesn't stop the game from being fun and stating it "is terrific the way it is, and doesn't need to conform just to fit inside a box."[5]
Many reviewers of both the PC and Wii U versions thought the game was overpriced for the gameplay it offered,[30] which was regarded by some as repetitive and simple.[19][25][26] Some particular gameplay aspects were criticized, particularly the waiting time imposed on the player between purchasing an object and then receiving it, which ranges between a few seconds to a couple of minutes in real time.[19][21][25][28][30] Garrett Martin of Joystiq regarded the controversial gameplay elements as intentional commentary, noting "even though it willfully and intentionally wastes your time, it's not a waste of time itself. The creepy atmosphere, the single-minded focus on extremely minimal actions, and the mocking self-awareness all contribute to a deft statement on games and how we play them."[27] Edge also acknowledged the satire but stated "there's a joke being played... and we're not quite sure who's the butt of it."[19]
Anthony Gallegos of IGN was particularly critical of the game and gave the PC version 5 out of 10. Gallegos regarded the game's story as "vague" and the puzzles as "uninspired," commenting that the "vast majority of [the Combo puzzles] are too obvious and the ones that use clever word play and require experimentation are too few." Gallegos criticized several game mechanics he believed were "unnecessary constraints", such as requiring money to obtain new objects and the limited space given for recently purchased objects. He ultimately felt that "Little Inferno's few great ideas fall apart like so much ash."[25] Lucas M. Thomas of IGN, who scored the Wii U version 6.5 out of 10, expressed that the game is hard to recommend and players who enjoyed World of Goo are likely to be disappointed.[26] Official Nintendo Magazine scored the Wii U version 66% but regarded the game as the fourth best Wii U game exclusive to the Nintendo eShop.[33]
Little Inferno was nominated for the Seumas McNally grand prize, Technical Excellence, and the Nuovo Award and received two Honorable Mentions at the Independent Games Festival.[34]
参见
[编辑]参考文献
[编辑]- ^ World of Goo, Little Inferno, Human Resource Machine out in Europe next week. Nintendo Everything. [2017-03-16].
- ^ Pickard, James. Disassembling Little Inferno: An interview with Tomorrow Corporation. BeefJack. December 13, 2012 [December 30, 2012]. (原始内容存档于December 5, 2014).
- ^ 3.0 3.1 Tomorrow Corporation. Little Inferno. Microsoft Windows. 2012-11-18. 小小炼狱广告 (英语).
小孩: 但我以为玩火是很危险的!旁白:你说得没错!但是从你家的烟囱向上,一直到高高的天上……雪已经下了好多年,而我们不知道原因。我们的世界变得越来越冷,但不需要紧张。只需要依偎在火炉边,焚烧你所有的玩具,烤得暖烘烘的。(Child: But I thought playing with fire was dangerous. Narrator: Well, you're right. But up out of your chimney, way up in the sky, it's been snowing for years and we just don't know why. Our world is getting colder, but there's no need for alarm. Just sit by your fire, burn all of your toys, and stay warm.)
- ^ Tomorrow Corporation. Little Inferno. Microsoft Windows. 2012-11-18 (英语).
南茜小姐:你的小小炼狱和其他游戏截然不同……在这个游戏中,既没有评分,也不会计时。只需要生一团温暖的炉火……并依偎在这个高清娱乐产品旁边,烤得暖烘烘的!(Miss Nancy: Your Little Inferno is not like other games… There are no points. There is no score. You are not being timed. Just make a nice fire… …and stay warm in the glow of your high definition entertainment product!)
- ^ 5.0 5.1 5.2 5.3 Ohlew, Tyler. Little Inferno Review. Nintendo World Report. November 22, 2012 [November 28, 2012].
- ^ 6.0 6.1 Gray, Kyle. Who are you, Tomorrow?. Tomorrow Corporation. July 20, 2012 [January 3, 2013].
- ^ 7.0 7.1 7.2 Malina, Tom. Little Inferno Interview with Tomorrow Corporation. Nintendo World Report. November 17, 2012.
- ^ Evans, Chris. Interview With Two Kyle's On Little Inferno and Tomorrow Corporation. The Reticule. July 31, 2012 [January 3, 2013].
- ^ Gabler, Kyle. New Game and Other Shocking Updates. Tomorrow Corporation. August 9, 2010 [January 3, 2013].
- ^ Gabler, Kyle. Building Little Inferno. Tomorrow Corporation. June 28, 2012 [January 10, 2013].
- ^ 11.0 11.1 Gray, Kyle. Konichiwa, Japan!. Tomorrow Corporation. 6 April 2016 [27 February 2017].
- ^ Tomorrow Corporation : We Have a Switch Release Date...!. March 14, 2017 [March 15, 2017].
- ^ 13.0 13.1 Gabler, Kyle. Tomorrow Corporation : Little Inferno Soundtrack. Tomorrow Corporation. December 13, 2012 [December 30, 2012].
- ^ Green, Andy. Little Inferno Soundtrack Available To Download For Free. NintendoLife. December 16, 2012 [January 3, 2013].
- ^ 15.0 15.1 Little Inferno for Wii U Reviews. Metacritic. CBS Interactive. [January 4, 2013].
- ^ 16.0 16.1 Little Inferno for PC Reviews. Metacritic. CBS Interactive. [January 7, 2013].
- ^ Little Inferno for iPhone/iPad Reviews. Metacritic. CBS Interactive. [December 6, 2018].
- ^ 18.0 18.1 Little Inferno for Switch Reviews. Metacritic. CBS Interactive. [December 6, 2018].
- ^ 19.0 19.1 19.2 19.3 Little Inferno review. Edge. November 27, 2012 [December 8, 2012].
- ^ Donlan, Christian. Little Inferno review. Eurogamer. November 27, 2012.
- ^ 21.0 21.1 Reiner, Andrew. The Emotional Flame - Little Inferno - Wii U. Game Informer. December 6, 2012 [December 8, 2012].
- ^ Meunier, Nathan. Little Inferno Review. GameSpot. January 11, 2013 [January 13, 2012].
- ^ Cooper, Hollander. Little Inferno Review. GamesRadar. November 26, 2012 [December 8, 2012].
- ^ Faciane, Alex. Review: Little Inferno is a beautiful masterpiece that everyone should try. GameZone. December 2, 2012 [January 8, 2013].
- ^ 25.0 25.1 25.2 25.3 Gallegos, Anthony. Little Inferno PC Review. IGN. November 26, 2012 [November 28, 2012].
- ^ 26.0 26.1 26.2 Thomas, Lucas. The Wii U eShop Launch Guide. IGN. November 26, 2012 [November 28, 2012].
- ^ 27.0 27.1 Martin, Garrett. Little Inferno review: Burn it all?. Joystiq. November 21, 2012 [January 7, 2013].
- ^ 28.0 28.1 Scullion, Chris. Little Inferno (Wii U eShop) review. Nintendo Gamer. December 3, 2012 [January 7, 2013]. (原始内容存档于December 8, 2012).
- ^ Sleeper, Morgan. Little Inferno (Wii U eShop) Review. NintendoLife. November 26, 2012 [December 8, 2012].
- ^ 30.0 30.1 30.2 Castle, Matthew. Little Inferno review. Official Nintendo Magazine. January 3, 2013 [January 4, 2013].
- ^ Campbell, Nissa. 'Little Inferno' for iPad Review – Burning Up the Hours. TouchArcade. February 6, 2013 [December 6, 2018].
- ^ Totilo, Stephen. Little Inferno: The Kotaku Review. Kotaku. November 27, 2012 [January 8, 2013].
- ^ East, Thomas. Best Wii U eShop games. Official Nintendo Magazine. December 6, 2012 [January 8, 2013].
- ^ 2013 Independent Games Festival Announces Main Competition Finalists. Independent Games Festival. January 7, 2013 [January 7, 2013].
外部链接
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